Projects

Past Projects

A selection of game design, development, and desktop-system projects spanning worldbuilding, multiplayer systems, alternative controllers, local-first utilities, critical interfaces, and on-device computer vision.

These projects range from long-form worldbuilding and tight tactical play to Windows tools that make invisible systems readable, useful, and open to intervention.

Projects

Pick The World You Want To Enter

One is a capstone puzzle platformer about light, darkness, and escort pressure. One is lean, immediate, and built around one dangerous job. One project is broad and story-heavy. One is built around simultaneous local multiplayer chaos. One turns one tank into a four-seat cooperation problem. One is a hand-tracked alt-control drone prototype. One is a looping interactive mystery about hidden sight, repeated deaths, and survival through careful choices. The newest desktop projects expose a recommender feedback loop and turn local facial tracking into playful meme physics.

Project 01

Lumber Climber

Lumber Climber is a two-player alternative-controller race where players chop, insert boards, and climb their physical tree stumps before time expires.

Two finished cardboard tree-stump controllers for Lumber Climber
Two custom tree-stump controllers, built to make the climb feel physical before the game even starts.

Open

Project Pages

Competitive loop, physical controller fabrication, conductive wiring, and the Unity input bridge.

Project 01

Serial Deminer

Serial Deminer centers on one dangerous job: find buried mines, flag them, and clear the route before anybody else drives through it.

Serial Deminer title screen
Serial Deminer

Open

Project Pages

Core mechanics, gadget design, jam context, and a direct path to the playable build.

Project 02

Moth Mania

A puzzle platformer set inside a cryptid containment facility, built around dual-state vision, readable escort behavior, and tense cute-horror atmosphere.

Moth Mania poster art
Moth Mania

Open

Project Pages

Capstone framing, a current five-level playable slice, dual-state puzzle design, and narrative stakes inside the Tineidae facility.

Project 03

Bullet Freeze

Bullet Freeze is a local multiplayer elimination game where players move, freeze, choose strike targets, and resolve all hits simultaneously.

Bullet Freeze menu screen
Bullet Freeze menu screen.

Open

Project Pages

Systems design, phase structure, player readability, and prototype architecture.

Project 04

IDrive

IDrive is an asymmetric cooperative tank-combat prototype where up to four players occupy one armored vehicle, claim distinct crew seats, and clear roaming enemy armor together.

Connect
Claim Seat
Coordinate
Reload
Fire
Clear Map

Game design, crew roles, multiplayer architecture, and prototype scope.

Open

Project Pages

Co-op role design, control responsibilities, ruined battlefield combat, Unity 6 networking, prefab inventory, and current scope risks.

Project 05

Crystalis Reimagined

A third-person open-world action RPG where elemental swords, ancient machines, and imperial conquest all collide.

Leaf Village concept art from Crystalis Reimagined
The tone here is larger, stranger, and more mythic: fallen villages, elemental blades, and buried superweapons.

Open

Project Pages

Worldbuilding, main-quest structure, side quests, and the systems that tie the whole adventure together.

Project 06

Modern Dronefare

Modern Dronefare is an alternative-controller prototype where Leap Motion hand tracking turns the player into a remote drone operator.

Modern Dronefare logo
Modern Dronefare logo.

Open

Project Pages

Alternative-controller interaction, drone operator fantasy, gesture-driven control mapping, and prototype footage.

Project 07

Sight

Sight is a browser-playable interactive fiction project built around regained vision, repeating deaths, and the danger of letting the wrong people know what you can see.

Regain Sight
Hide The Truth
Survive The Loop

A looping mystery about regained sight, secrecy, and surviving long enough to learn the truth.

Open

Project Pages

Branching interactive fiction, repeated-death mystery structure, and a tense story built around secrecy and survival.

Project 12

Butter Beatdown

An Alt Ctrl PvP party game where players compete with wooden butter-churn controllers, balancing repeated presses, pacing, and clog recovery.

Players using Butter Beatdown's wooden churn controllers at IndieCade Festival
Physical competition around a table of handmade churns.

Open

Project Pages

Gameplay, controller fabrication, playtest findings, design exploration, and team credits.

Project 13

Heart Isle

A collaborative Quest 3 mixed reality experience designed to aid researchers in understanding children with ASD, with story films, a star guide, physical face selection, and response-time tracking.

The sad star character beside a broken statue in Heart Isle's story film
A still from the Sad story film.

Open

Project Pages

Research purpose, player journey, interaction design, results system, team credits, and Unity development.

Project 08

Gulp-Glub

Gulp-Glub is a local-first Windows hydration companion that keeps a timer and water dock present on the desktop while growing an aquarium and collectible fish system around overdue reminders.

Gulp-Glub dock with a next-sip timer and water-drop control
A compact, click-through dock keeps the next reminder visible while leaving the desktop usable.

Open

Focus

Ambient desktop UX, configurable reminders, per-monitor placement, local hydration history, aquarium progression, four water styles, and a persistent fish bestiary.

Project 09

Brainrot Feedback

Brainrot Feedback is a Windows desktop intervention that turns platform focus, inferred preference, and exposure priority into one visible recommender-system loop.

Brainrot Feedback showing TikTok, YouTube Shorts, and Instagram Reels as three independent desktop feed windows
Three resizable feeds sit inside a visible model of attention, preference, and exposure.

Open

Focus

Critical interface design, attention modeling, WebView2 window coordination, privacy boundaries, and an optional diversity intervention.

Project 10

Face Signal

Face Signal is an on-device Windows prototype that reads seven visible expression categories and 66 facial landmarks, then maps them into responsive meme warps.

Face Signal local expression tracking and signal dashboard
Face detection, expression scores, landmark tracking, and meme controls run inside one native Windows interface.

Open

Focus

Local ONNX inference, stable expression switching, 66-point warping, hand-mapped meme media, and a native clean-output virtual camera.